Mockup
A high-fidelity, static representation of a screen showing the final visual design — real colors, type, and content — but without interactivity.
A mockup is what a screen will actually look like: full visual design applied — real type, color, imagery, and content — but static, with nothing clickable. It is the fidelity step between a gray wireframe and an interactive prototype.
Mockups are what stakeholders usually mean by "the design," and they are ideal for sign-off on look and feel. To test behavior and flow, though, they need to be linked into a prototype — a mockup alone can't reveal whether a sequence of screens actually works.
In practice
Before building, a designer produces pixel-final mockups of the new billing page: real plan names, real prices, the exact table that will ship. Stakeholders approve look and tone; legal catches a compliance line that must appear near the price. None of that feedback needed interactivity — it needed realism. The mockups then become the spec for engineering and the frames for a clickable prototype if the flow itself needs testing.
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