Churn
The rate at which users or customers stop using a product or cancel over a given period — the inverse of retention.
Churn is the percentage of users or revenue lost in a period — the leak in the bucket. It comes in flavors: user churn (people leaving), revenue churn (dollars lost), and voluntary versus involuntary (failed payments). Each points to a different fix, so measuring the right one matters.
High churn quietly caps growth: if new users pour out as fast as they come in, acquisition spend is wasted. Because churn is the mirror image of retention, the levers are the same — better onboarding, faster activation, and delivering value people don't want to give up.
In practice
A startup panics at 6% monthly churn and starts planning win-back campaigns. Segmenting first changes the plan: 40% of losses are involuntary — failed card payments, not decisions. Dunning emails, card-retry logic, and a grace period claw back most of that slice within a quarter, the cheapest retention work the team ever shipped. The remaining voluntary churn concentrates in accounts that never activated a second user — a design problem, not a billing one.
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