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Glossary

Design & Growth Glossary

Plain-English definitions of the product design, UX, branding, and growth terms we use every day. 121 terms, A to Z — a quick reference for founders and product teams.

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B

C

Card

A bounded container grouping related content about one thing — useful for scanning, expensive in vertical space.

Card Sorting

A research method where participants group your content into categories, revealing the mental model they already hold.

Checkbox

A control for independent on/off choices — any number of which can be selected at once, including none.

Chip (UI)

A compact element representing an input, filter, selection or attribute — small, often removable, and usually appearing in groups.

Churn

The rate at which users or customers stop using a product or cancel over a given period — the inverse of retention.

Color System

The palette plus the rules for applying it — semantic roles, contrast requirements, and the values behind each mode.

Combobox

A text input joined to a filtered list — for choosing from more options than anyone should scroll through.

Command Palette

A keyboard-summoned overlay that searches actions and destinations at once — the power-user route through a dense product.

Component Instance

A copy of a component that stays connected to its source, so a change at the source reaches every place the component is used.

Component Library

A collection of built, reusable interface elements — buttons, inputs, modals — that designers and engineers assemble screens from.

Concept Testing

Putting an idea in front of the people it is for, before it is built, to find out whether it is worth building.

Confirmshaming

A dark pattern that words or styles the option to decline so it makes the person feel foolish or guilty for choosing it.

Contextual Inquiry

Watching someone work in their own environment, with their own data and interruptions, and asking about it as they go.

Conversion Funnel

The sequence of steps between first contact and a target action, measured at each stage to show where people drop out.

Conversion Rate Optimization (CRO)

The practice of systematically raising the share of visitors who take a target action, using research, hypotheses, and controlled tests.

Customer Acquisition Cost (CAC)

The fully loaded cost of winning one new customer — all sales and marketing spend divided by the customers it produced.

Customer Journey Map

A visualization of the full experience a customer has with a product or brand over time, stage by stage, including actions, emotions, and pain points.

D

Dark Patterns

Interface designs that steer people into choices they would not make if the options were presented plainly, usually to lift a short-term metric.

Data Table

A grid of rows and columns for scanning, comparing and acting on records — the component most B2B products are built around.

Date Picker

A calendar control for selecting dates — the component most often used where a plain text input would serve better.

Design Debt

Accumulated inconsistency and shortcuts in a product's interface that slow every future change, the design equivalent of technical debt.

Design Retainer

An ongoing agreement where a client reserves a fixed amount of design capacity each month, rather than buying a one-off project.

Design Sprint

A time-boxed process — classically five days — that runs a big product question from idea to a tested prototype with real users.

Design System

A single source of truth for a product's UI — reusable components, tokens, patterns, and guidelines that keep design consistent and fast.

Design Thinking

A human-centered problem-solving framework that moves through empathize, define, ideate, prototype, and test to reach validated solutions.

Design Token

A named value for a design decision — a color, spacing step, or type size — stored once and used everywhere instead of a raw value.

Diary Study

Asking participants to record their own experience over days or weeks, capturing behaviour that no single session can show.

Drawer (UI)

A panel sliding in from an edge, keeping the page behind it visible — for work that needs its context.

Drip Pricing

A dark pattern that advertises a low headline price and reveals mandatory fees, minimums or surcharges only as the person moves through checkout.

Dropdown (UI)

A control that reveals a list of options on demand — used for selecting a value, or as a menu of actions.

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G

H

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M

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R

S

Screen Reader Testing

Operating a product with a screen reader to find what assistive technology actually announces, which is the half of accessibility no scanner reaches.

Search (UI)

The control and the results behind it — where people go when they know what they want and cannot find it.

Segmented Control

A small row of mutually exclusive options that switches how a view is shown, not what it contains.

Service Design

Designing the entire experience of a service across every touchpoint and channel — digital and human — not just a single screen or app.

Sidebar Navigation

A vertical navigation column that scales to real product structure — grouping, nesting and staying visible while you work.

Sitemap

A structured map of every page or screen in a product or site and how they relate — the blueprint of its information architecture.

Skeleton Loading

Placeholder shapes matching the layout of content that is still loading, shown instead of a spinner so the page keeps its structure.

Slider

A control for selecting a value along a range — precise enough for approximations, and wrong wherever an exact number matters.

Spacing Scale

The fixed set of gaps, padding, and margin values a product is allowed to use — usually built on a 4 or 8 pixel base.

Status Indicator

A persistent signal of a system or record's current condition — distinct from a message about something that just happened.

Stepper (UI)

A control that breaks a task into ordered steps and shows where somebody is in the sequence.

Style Guide

A document defining a brand's visual and verbal rules — logo use, color, type, imagery, and tone — so anyone can apply them consistently.

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U

V

W