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Design Thinking

A human-centered problem-solving framework that moves through empathize, define, ideate, prototype, and test to reach validated solutions.

Process & Methods

Design thinking is a repeatable approach to ambiguous problems, usually framed in five modes: empathize (understand the user), define (frame the real problem), ideate (generate options), prototype (make it tangible), and test (learn from real people). The modes are non-linear — teams loop back constantly.

Its value is discipline against assumption. By forcing teams to talk to users and test cheap prototypes before committing to a build, it de-risks big bets. A design sprint is one popular, time-boxed way to run the whole loop in a week.