Wireframing
Sketching the low-fidelity skeleton of a screen — layout, content blocks, and hierarchy — before any visual styling is applied.
A wireframe is a stripped-back blueprint of a screen: boxes, labels, and placement with no color, imagery, or final type. Working in grayscale on purpose keeps the conversation on structure and priority — what goes where, and what matters most — before anyone argues about shades of blue.
Wireframes sit between the abstract (user flows, IA) and the concrete (mockups, prototypes). They are cheap to change, which is exactly the point: it is far better to move a box in a wireframe than to rebuild a polished screen.
In practice
Before any UI work on a new analytics dashboard, a designer sketches six gray-box layouts in a morning: metrics-first, table-first, alerts-first, and three hybrids. The team kills four in a half-hour review — something that would have taken weeks if each had been fully designed. The two survivors move to prototyping for a real test. Total cost of exploring six directions: one day. That economy is the entire point of wireframes.
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